The Arastia Dire Badger is a brutal creature who has survived the fall by sheer stubborn, meanness.
Level 5 Brute
Large Natural Beast
Senses Perception +4
HP 84; Bloodied 42
AC 18; Fortitude 15, Reflex 16, Will 16
Claw (standard; at-will) • +8 vs.AC 1d8+4 damage
A sharp claw attack.
Frenzied Bite (standard; at-will) • bloodied
When bloodied the Dire Badger makes 2 claw attacks per round. If both claw attacks hit the Badger can then do a Frenzied Bite. Secondary Attack; +9 vs.AC 1d10 +4 damage
Badger Berserk (Triggered)
When the Dire Badger reaches zero hit points it does not fall unconscious until it has failed a Death Saving Throw or takes an additional amount of damage equal to it’s bloodied level. If a critical death save is made further Dire Badger attacks are at +2 to hit and damage for the duration of the encounter.
Str 18 (+6)
Dex 16 (+5)
Wis 10 (+2)
Con 19 (+6)
Int 2 (—2)
Cha 8 (+1)
Description A badger the size of small bear. Spikes protrude from it’s shoulders and back. The ill temper of the dire badger is legendary.
Tactics The Dire badger generally avoids combat unless protecting it’s young or territory. When cornered it will fight viciously, striking single-mindedly against the first target within range until that target flees or is dead.